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Aptos Coin Standard (Legacy)

Coin provides a standard, type-safe framework for simple, fungible tokens or coins.

A coin is defined in Move as:

module 0x1::coin {
struct Coin<phantom CoinType> has store {
/// Amount of coin this address has.
value: u64,
}
}

A Coin uses the CoinType to support re-usability of the Coin framework for distinct Coins. For example, Coin<A> and Coin<B> are two distinct coins.

Coin also supports a resource for storing coins in global store:

module 0x1::coin {
struct CoinStore<phantom CoinType> has key {
coin: Coin<CoinType>,
frozen: bool,
deposit_events: EventHandle<DepositEvent>,
withdraw_events: EventHandle<WithdrawEvent>,
}
}

Coin information or metadata is stored in global store under the coin creators account:

module 0x1::coin {
struct CoinInfo<phantom CoinType> has key {
name: string::String,
/// Symbol of the coin, usually a shorter version of the name.
/// For example, Singapore Dollar is SGD.
symbol: string::String,
/// Number of decimals used to get its user representation.
/// For example, if `decimals` equals `2`, a balance of `505` coins should
/// be displayed to a user as `5.05` (`505 / 10 ** 2`).
decimals: u8,
/// Amount of this coin type in existence.
supply: Option<OptionalAggregator>,
}
}

Coin provides the primitives for users creating and managing the coin and the users who use it.

Coin creators and managers can:

  • Initialize a coin and set its metadata and supply monitoring.
  • Minting and burning Coin value.
  • Burning coins from a CoinStore.
  • Freezing mobility into and out of a CoinStore.

Coin users can:

  • Merging two Coin structs of the same type.
  • Extracting value from a Coin struct into a new Coin struct.
  • Ability to deposit and withdraw from a CoinStore and emit events as a result.
  • Allows for users to register a CoinStore<CoinType> in their account to handle coin.

The following tables describe fields at the struct level. For the definitive list, see the Aptos Framework containing coin.

FieldTypeDescription
valueu64Value of the token, eg: 1000000000
FieldTypeDescription
nameStringName of the token, eg: Aptos Coin
symbolStringSymbol for the token, eg: APT
decimalsu8Determines how the value of coin is represented; for example APT’s decimal is 8, so a value of 100000000 is represented by 1 APT
supplyOption<OptionalAggregator>option::some(optional_aggregator::new(MAX_U128, parallelizable))

A coin creator can publish to an on-chain account a new module that defines a struct to represent a new CoinType. The coin creator will then call coin:initialize<CoinType> from that account to register this as a valid coin, and in return receive back structs that enable calling the functions to burn and mint coins and freeze CoinStores. These will need to be stored in global storage by the creator to manage the use of the coin.

module 0x1::coin {
public fun initialize<CoinType>(
account: &signer,
name: string::String,
symbol: string::String,
decimals: u8,
monitor_supply: bool,
): (BurnCapability<CoinType>, FreezeCapability<CoinType>, MintCapability<CoinType>) {
// ...
}
}

The creator has the opportunity to define a name, symbol, decimals, and whether the total supply for the coin is monitored. The following applies:

  • The first three of the above (name, symbol, decimals) are purely metadata and have no impact for on-chain applications. Some applications may use decimal to equate a single Coin from fractional coin.
  • Monitoring supply (monitor_supply) helps track total coins in supply. However, due to the way the parallel executor works, turning on this option will prevent any parallel execution of mint and burn. If the coin will be regularly minted or burned, consider disabling monitor_supply.

If the creator or manager would like to mint coins, they must retrieve a reference to their MintCapability, which was produced in the initialize, and call:

module 0x1::coin {
public fun mint<CoinType>(
amount: u64,
_cap: &MintCapability<CoinType>,
): Coin<CoinType> acquires CoinInfo {
// ...
}
}

This will produce a new Coin struct containing a value as dictated by the amount. If supply is tracked, then it will also be adjusted.

If the creator or manager would like to burn coins, they must retrieve a reference to their BurnCapability, which was produced in the initialize, and call:

module 0x1::coin {
public fun burn<CoinType>(
coin: Coin<CoinType>,
_cap: &BurnCapability<CoinType>,
) acquires CoinInfo {
// ...
}
}

The creator or manager can also burn coins from a CoinStore:

module 0x1::coin {
public fun burn_from<CoinType>(
account_addr: address,
amount: u64,
burn_cap: &BurnCapability<CoinType>,
) acquires CoinInfo, CoinStore {
// ...
}
}

If the creator or manager would like to freeze a CoinStore on a specific account, they must retrieve a reference to their FreezeCapability, which was produced in initialize, and call:

module 0x1::coin {
public entry fun freeze_coin_store<CoinType>(
account_addr: address,
_freeze_cap: &FreezeCapability<CoinType>,
) acquires CoinStore {
// ...
}
}

Two coins of the same type can be merged into a single Coin struct that represents the accumulated value of the two coins independently by calling:

module 0x1::coin {
public fun merge<CoinType>(
dst_coin: &mut Coin<CoinType>,
source_coin: Coin<CoinType>,
) {
// ...
}
}

A Coin can have value deducted to create another Coin by calling:

module 0x1::coin {
public fun extract<CoinType>(
coin: &mut Coin<CoinType>,
amount: u64,
): Coin<CoinType> {
// ...
}
}

A holder of a CoinStore can extract a Coin of a specified value by calling:

module 0x1::coin {
public fun withdraw<CoinType>(
account: &signer,
amount: u64,
): Coin<CoinType> acquires CoinStore {
// ...
}
}

Any entity can deposit coins into an account’s CoinStore by calling:

module 0x1::coin {
public fun deposit<CoinType>(
account_addr: address,
coin: Coin<CoinType>,
) acquires CoinStore {
// ...
}
}

A holder of a CoinStore can directly transfer coins from their account to another account’s CoinStore by calling:

module 0x1::coin {
public entry fun transfer<CoinType>(
from: &signer,
to: address,
amount: u64,
) acquires CoinStore {
// ...
}
}
module 0x1::coin {
struct DepositEvent has drop, store {
amount: u64,
}
}
module 0x1::coin {
struct WithdrawEvent has drop, store {
amount: u64,
}
}