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Estándar de Activo Digital de Aptos

El estándar de Activo Digital (DA) es un estándar moderno de Token No Fungible (NFT) para Aptos. Los NFTs representan activos únicos en la cadena, y se almacenan en colecciones. Estos NFTs pueden ser personalizados para luego ser transferidos, vinculados al alma, quemados, mutados, o personalizados vía tus propios contratos inteligentes.

Este estándar reemplaza el legado Estándar de Token de Aptos. Las mejoras más importantes a notar son:

MejoraDescripción
Extensión de TokenLos tokens pueden ser fácilmente extendidos ya que están implementados usando Objetos de Move.
Transferencia Directa de NFTAhora puedes transferir NFTs directamente sin que el receptor “opte-in” en la cadena.
Composabilidad de NFTLos NFTs pueden poseer otros NFTs para fácil composabilidad.

Si quieres una forma simple de acuñar NFTs sin la capacidad de personalizar o extender su funcionalidad, puedes usar el módulo aptos_token que implementa el estándar DA (ve la sección sobre cómo usarlo abajo).

Este estándar está implementado con dos Objetos:

  1. Collections - Un conjunto de NFTs con un nombre y un poco de contexto para el grupo.
  2. Tokens - Activos digitales que representan activos únicos. Estos a menudo se usan para representar NFTs y usualmente usan un enlace uri para apuntar a más información sobre el activo (ej. un enlace a una imagen, video, etc.).
Relación entre token y colección de Activo Digital Relación entre token y colección de Activo Digital

Todos los Tokens están requeridos a tener una referencia a una Collection padre, pero la Collection padre no posee el Token. Los Tokens recién acuñados usualmente son poseídos por el creador. Desde ahí, pueden ser transferidos a otras cuentas.

CampoDescripción
DescriptionUna cadena opcional más pequeña que 2048 caracteres (modificable con un MutatorRef).
NameUna cadena requerida para identificar la Collection. El nombre debe ser único dentro de cada cuenta. Eso significa que una sola cuenta creadora no puede crear más de una Collection con el mismo nombre.
RoyaltyUna estructura Royalty opcional que indica qué % del precio de venta va al creador de la Collection. Esto puede ser cambiado con un MutatorRef generado por el módulo Royalty. El módulo Royalty es una extensión para el estándar DA. Ve ejemplo de uso en aptos_token.move.
URI lengthUna cadena opcional que es más pequeña que 512 caracteres que enlaza a contenido relevante para la Collection (modificable con un MutatorRef).

Hay dos formas de crear una Collection dependiendo de si quieres que haya un suministro máximo de Tokens que puede contener.

Para hacer una Collection con un suministro fijo puedes usar collection::create_fixed_collection así:

use aptos_token_objects::collection;
use std::option::{Self, Option};
use aptos_framework::string;
public entry fun create_collection(creator: &signer) {
let max_supply = 1000;
let royalty = option::none();
// El suministro máximo no puede ser cambiado después de la creación de la colección
collection::create_fixed_collection(
creator,
string::utf8(b"Mi Descripción de Colección"),
max_supply,
string::utf8(b"Mi Colección"),
royalty,
string::utf8(b"https://mycollection.com"),
);
}

Para crear una Collection con suministro ilimitado puedes usar collection::create_unlimited_collection:

use std::option::{Self, Option};
use aptos_framework::string;
public entry fun create_collection(creator: &signer) {
let royalty = option::none();
collection::create_unlimited_collection(
creator,
string::utf8(b"Mi Descripción de Colección"),
string::utf8(b"Mi Colección"),
royalty,
string::utf8(b"https://mycollection.com"),
);
}

Since each Collection is a Move Object, you can customize it by generating permissions called Refs. Each Ref allows you to modify an aspect of the Object later on. Beyond the normal Object Refs, Collections can also get a MutatorRef by calling get_mutator_ref like so:

use std::option::{Self, Option};
use aptos_framework::string;
public entry fun create_collection(creator: &signer) {
let royalty = option::none();
let collection_constructor_ref = &collection::create_unlimited_collection(
creator,
string::utf8(b"My Collection Description"),
string::utf8(b"My Collection"),
royalty,
string::utf8(b"https://mycollection.com"),
);
let mutator_ref = collection::get_mutator_ref(collection_constructor_ref);
// Store the mutator ref somewhere safe
}

You can further customize your Collection by adding more resources or functionalities via smart contract. For example, a Collection can track when it was created in order to limit when Tokens can be minted like so:

use std::option::{Self, Option};
use aptos_framework::string;
struct MyCollectionMetadata has key {
creation_timestamp_secs: u64,
}
public entry fun create_collection(creator: &signer) {
let royalty = option::none();
// Constructor ref is a non-storable struct returned when creating a new object.
// It can generate an object signer to add resources to the collection object.
let collection_constructor_ref = &collection::create_unlimited_collection(
creator,
string::utf8(b"My Collection Description"),
string::utf8(b"My Collection"),
royalty,
string::utf8(b"https://mycollection.com"),
);
// Constructor ref can be exchanged for signer to add resources to the collection object.
let collection_signer = &object::generate_signer(collection_constructor_ref);
move_to(collection_signer, MyCollectionMetadata { creation_timestamp_secs: timestamp::now_seconds() } })
}
FieldDescription
DescriptionAn optional string smaller than 2048 characters (modifiable with a MutatorRef).
NameA required string to identify the Collection that is unique within each Collection. This means a single Collection account cannot have more than one Token with the same name.
RoyaltyAn optional Royalty struct indicating what % of the sale price goes to the creator of the Collection. This can be changed with a MutatorRef generated by the Royalty module (an extension for the DA standard. See example usage in aptos_token.move). Usually royalty is set on collections, but setting it on Tokens allows the individual Token to have a custom royalty amount.
URI lengthAn optional string that is smaller than 512 characters which links to relevant content for the Collection (modifiable with a MutatorRef).

There are a few ways to create a Token:

  1. Named tokens. These use the name of the Token to generate a named Object. This makes it easy to find the address for the token if you know the token and Collection name, but named Objects are not deletable. Trying to delete the a named token will only delete the data, not the Object itself.
use aptos_token_objects::token;
use std::option::{Self, Option};
public entry fun mint_token(creator: &signer) {
let royalty = option::none();
token::create_named_token(
creator,
"Collection Name",
"Description",
"Token Name",
royalty,
"https://mycollection.com/my-named-token.jpeg",
);
}
  1. “Unnamed” tokens. These create unnamed Objects (which are deletable) but still have a Token name. Because the Object address is not deterministic, you must use an Indexer to find the address for them.
use aptos_token_objects::token;
use std::option::{Self, Option};
use aptos_framework::string;
public entry fun mint_token(creator: &signer) {
let royalty = option::none();
token::create(
creator,
string::utf8(b"Collection Name"),
string::utf8(b"Description"),
string::utf8(b"Token Name"),
royalty,
string::utf8(b"https://mycollection.com/my-named-token.jpeg"),
);
}

You can find the addresses of your recently created “unnamed” Tokens by using the Aptos Indexer with queries like the following:

  1. Looking up the collection id by using your account address and the name of the Collection.
  1. Then look up the address (token_data_id) of the Token by using the collection_id (from above) and the name of the token:

Transferring a Token can be done by calling object::transfer.

public entry fun transfer<T: key>(owner: &signer, object: object::Object<T>, to: address)

Burning / deleting a Token requires storing a BurnRef with token::generate_burn_ref, then calling token::burn.

module 0x42::example {
use std::option;
use aptos_token_objects::token::{Self, BurnRef, Token};
use std::string::utf8;
use aptos_framework::object::{Self, Object};
struct CustomData has key, drop {
burn_ref: BurnRef,
}
public entry fun mint_token(creator: &signer) {
let token_constructor_ref = &token::create(
creator,
utf8(b"My Collection"),
utf8(b"My named Token description"),
utf8(b"My named token"),
option::none(),
utf8(b"https://mycollection.com/my-named-token.jpeg"),
);
let token_signer = &object::generate_signer(token_constructor_ref);
let burn_ref = token::generate_burn_ref(token_constructor_ref);
// Store the burn ref somewhere safe
move_to(token_signer, CustomData {
burn_ref,
});
}
public entry fun burn_token(token: Object<Token>) acquires CustomData {
let token_address = object::object_address(&token);
// Remove all custom data from the token object.
// Retrieve the burn ref from storage
let CustomData { burn_ref } = move_from<CustomData>(token_address);
// Burn the token
token::burn(burn_ref);
}
}

Mutating a Token’s URI or description requires a MutatorRef (which must be generated when creating the Token, then stored for later).

module 0x42::example {
use std::option;
use aptos_token_objects::token::{Self, MutatorRef, Token};
use std::string::utf8;
use aptos_framework::object::{Self, Object};
struct CustomData has key, drop {
mutator_ref: MutatorRef,
}
public entry fun mint_token(creator: &signer) {
// Constructor ref is a non-storable struct returned when creating a new object.
// It can be exchanged for signer to add resources to the token object.
let token_constructor_ref = &token::create(
creator,
utf8(b"My Collection"),
utf8(b"My named Token description"),
utf8(b"My named Token"),
option::none(),
utf8(b"https://mycollection.com/my-named-token.jpeg"),
);
let token_signer = &object::generate_signer(token_constructor_ref);
let mutator_ref = token::generate_mutator_ref(token_constructor_ref);
// Store the mutator ref somewhere safe
move_to(token_signer, CustomData {
mutator_ref,
});
}
public entry fun mutate_token(token: Object<Token>) acquires CustomData {
let token_address = object::object_address(&token);
// Retrieve the mutator ref from storage
let CustomData { mutator_ref } = move_from<CustomData>(token_address);
// Change token description
token::set_description(&mutator_ref, utf8(b"This is my named Token description"));
}
}

Tokens can be extended either by adding additional resources (since they are an Object) or using Refs to modify the Object.

For NFT creators who want to avoid writing their own logic for how your NFT should work, you can use the aptos_token module to mint an NFT. This module is already deployed at 0x4 and allows you to:

  1. Mint a Token you can transfer with royalties.
  2. Mint a soulbound Token.
  3. Manage the resources your NFT has.

See the aptos_token reference docs for all the helper functions you can use.

Minting a Token using aptos_token requires the same parameters as any token that implements the DA standard. In addition though, the aptos_token module allows you to specify a property map of key/value pairs for any other properties your specific NFT may require.

You can mint your Token by calling aptos_token::mint like so:

public entry fun mint(
creator: &signer,
collection: String,
description: String,
name: String,
uri: String,
property_keys: vector<String>,
property_types: vector<String>,
property_values: vector<vector<u8>>,
) acquires AptosCollection, AptosToken

To mint a soul bound Token, you can call aptos_token::mint_soul_bound instead:

public entry fun mint_soul_bound(
creator: &signer,
collection: String,
description: String,
name: String,
uri: String,
property_keys: vector<String>,
property_types: vector<String>,
property_values: vector<vector<u8>>,
soul_bound_to: address,
) acquires AptosCollection